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Does anyone know the code for mint's diary? I can't figure it out

It's Maggie's birthday, the date of which you can find in her room on the desk.

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my first ending was ending A, my perfect little blood drinking murder machine :D(to be, still a bit young for that)

Is it possible to cooperate with you to implement the translation in the game? (╯▽╰ )

HOW DO I GET ENDING A?? I KEEP GETTING ENDING B 😭

You gotta either let mint see the body, or tell mint the moral of the story is to not trust strangers.

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spoiler warning 


obsessed. love the kind-of but not really ambiguous ending B, and from what i followed, magnolia did in fact gain supernatural abilities cuz yknow she disappeared and all that. really fascinating stuff! I was hooked throughout, absolutely phenomenal job!

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huge fan of rpg maker horror games (ib, witch's house, alicemare) so i liked this! it's a short game, and i would have liked to spend a little longer in the world but the art is fun and the characters and motivations are interesting!

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i didnt finish the game yet but are we making 1/3 of cake with diabetic medicine?!?! how does the main character have access to that...

if you guys dont know the compounds are: Glucose (the sugar found in your blood), Sucrose (table sugar), Vanillin (what is part of the vanilla bean), and the chemical that gives cinnamon its odor and taste

accidental diabetic/disability representation lets fucking gooooo???!!!!

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where is the key to the room next to Magnolia's room?

an earthy smell assaults your senses

it's cloying and not completely unpleasant

if it wasn't for the blood 

I can't wait for a new update (if ever) since I'd love to play more of this game

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Excellent game. 

Normally I split my reviews into good/meh/bad but frankly, there is nothing that I would consider bad about this game and I have only very minor points that could belong in the "meh" category so this will be mostly me gushing about how much I love this.

First, the artstyle is gorgeous and really helps bring the characters to life. All three of which are really well written. It is genuinely impressive how much you conveyed with very little dialogue, not a single line feels wasted. The characters are also very interesting, I would love to see more of them even though I know that won't happen. 

The little tidbits you can find in files, diaries etc also greatly enhance how we see the characters and let someone who pays attention even figure out the "twist". 

In general, a lot of games that put you in the middle of the story are very bad at communicating what happened before we as players entered the story. This game does it in an excellent way.

As for the few "meh" points, there is only 4. One, a brightness setting is sorely needed. My computer makes any RPGM game slightly darker and I need to manually adjust my Screen. Then, achieving Ending B is a little obtuse. I believed only the final conversation would affect it, not the other two things. Also, I believe it is a little unclear who the person  in the Lab is and it took me two playthroughs to understand that the person in the flashbacks was Dove. And lastly, the final part of Ending B is simply too short. I really wanted to explore the entire area with comments on the past and present.

So all in all, an excellent little game with some of the most efficient storytelling I have ever seen from a game. A lot of rightfully very popular story-based games can't hold a candle to this.

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